This page points to accessible material developed by Richard Baldwin, Professor of Computer Information Technology at Austin Community College, Austin, Texas.
Course description: Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.
This is a work in progress. Check back often to see what new modules have been added.
This work is licensed under a Creative Commons Attribution 3.0 Unported License